The original book in the Albatross Hexbook series returns, a handy notebook for someone creating a campaign setting. It offers a system of hexes and grids that allow you to map out a campaign world from the planetary scale down to individual dungeons. It contains: 1 blank planet map, 10 continental map sheets for detailing the planet, 11 Kingdom Maps (600 mi x 625 mi), 11 Region Maps (125 mi. x120 mi.), 18 6-Mile Hex Maps (focuses on a single 6 mile hex), 11 Vicinity Maps (a quarter mile square grid), 10 Quadrille pages and notes pages for mapping specific sites or dungeons.
(Please note this is not the earlier 200+ page 001 hexbook, but a 80 page version matching the others in the series.)