Algorithms and Data Structures - Applications to Graphics and Geometry

Algorithms and Data Structures - Applications to Graphics and Geometry

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This is a college-level introductory textbook of algorithms and data structures with application to graphics and geometry.

This textbook, released under a Creative Commons Share Alike (CC BY SA) license, is presented in its original format with the academic content unchanged. It was authored by Jurg Nievergelt (ETH Zurich) and Klaus Hinrichs (Institut fŸr Informatik) and provided by the University of Georgia's Global Textbook Project.
Textbookequity.org/algorithms-and-data-structures/

Photo Credit: Renato Keshet (GFDL) commons.wikimedia.org

Contents
Part I: Programming environments for motion, graphics, and geometry

Part II: Programming concepts: beyond notation

Part IV: Complexity of problems and algorithms

Part V: Data structures

Textbook Equity Edition
http://textbookequity.org/algorithms-and-data-structures