EGL 1.4 Quick Reference

EGL 1.4 Quick Reference

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This is the 2-page quick reference for EGL 1.4. EGL provides mechanisms for creating rendering surfaces onto which client APIs like OpenGL ES and OpenVG can draw, creates graphics contexts for client APIs, and synchronizes drawing by client APIs as well as native platform rendering APIs. This enables seamless rendering using both OpenGL ES and OpenVG for high-performance, accelerated, mixed-mode 2D and 3D rendering.