In the Halls of the Mage-King

In the Halls of the Mage-King

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Book 5, and the conclusion of the Bone-Hilt Sword campaign. The brave adventurers are thrown into a high tower, and must escape through use of weapon and wit. Your players must battle the forces of the undying Mage-King Xerksis, and enlist his enemies as allies as the small force of arms and magic forces it way through the may levels of the Tower of Xerksis.

Play as the fifth book in a five-part campaign, or as a stand-alone adventure in the GM's own setting.