Learning, Education, & Games: Volume Four:

Learning, Education, & Games: Volume Four:

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How can we use games to support inclusion, compassion, care, equity, and justiceÑin the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.