YouÕre sitting in a dark cellar in a dangerous part of the City. Boots are running down the stairs outside the room. Rain is spattering a small window.
The orc and the mage came to make a drug deal. The two cops came for justice. The cyber came for the money.
The bodies around you show just how wrong everything went. The open duffle bag in the middle of the room shows why. ItÕs not drugs. ItÕs not money. ItÕs dreams. ItÕs power. ItÕs love, hate, war, peace, and a pink unicorn pony without radiation injuries.
An Artefact is magic in its purest form. The Guild has the power to handle it. The Guild wants it. And because the Guild wants it, everyone wants it.
This is a roleplaying game set in a cyberpunk mega city with orcs, elves and magic. The book includes setting, rules, game master advice, a starting adventure (including 5 characters), 5 empty character sheets (cut them out!) and 19 empty pages for your campaign notes.