Note that this is the limited, pre-final release or ashcan edition of the game.
Never Knows Best is a roleplaying game about middle school kids facing impending adulthood, growing up, and societyÕs_Ñsometimes nonsensicalÑexpectations and obligations. ItÕs designed for three-five players plus a game master (GM) who facilitates the game.
This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. SocietyÕs obligations and expectations manifest as outrageous formsÑcreatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject societyÕs attempts to make kids conform and obey.
In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be.