Night of the Assassins

Night of the Assassins

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Peace hangs in the balance

After 50 years of suffering under The Grand TyrantÕs yoke, the people of Balliemoor rose up against their oppressor and drove the Third Great Tyrant, the original DukeÕs grandson, out of the city. The City Council of Fortingall is currently in negotiation with Balliemoor to end decades of feuding and border disputes, wishing to return to the golden era when the two bordering towns were allies. A Temple of Luura situated close to the border, regarded as a neutral ground by both sides, is considered the perfect venue for peace talks. Unfortunately, some forces do not want peace, and send their hired blades to assassinate the Balliemoor Emissary, Lord Strathmannon. Your job is simple: protect Lord Strathmannon and ensure that the peace conference is held.

Contents: Four Scenarios; 6 new foes representing members of the AssassinsÕ Guild.

A copy of the Sellswords & Spellslingers core rules is required to play this short campaign.