Go back to a simpler time, of rules-light roleplaying, sand-box settings and 2D6 science fiction.
Retro Sci-Fi Rules conjures up the atmosphere of the classic 1977 game, with streamlined trading, space combat and character creation rules. As well as everything else you need to play: starship construction, world creation, equipment, skills, vehicle combat and lots more. You even get guidelines on SOLO play and a fully detailed subsector, the corporate-dominated Autonomous Region., traveller, cepheus engine, , Paul Elliott| | 91PAGES