Striker: Core Rules

Striker: Core Rules

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In the vast and hostile colds of space are great opportunities, but also great dangers. Some of those dangers we brought with us, but some have been sleeping there for millions of years.

The year is 4400 AD, 1400 years after a savage inter-dimensional war, and 1800 years after humanity had first reached for the stars.

Amid the hulks of space, and the wreckage of Ozymandian empires, brave new adventurers, pirates, and prospectors find their fortunes. New empires, and some refurbished ones, try to build a new glory, even while their own centres turn into urban wastelands, filled with scum, villainy and the desperate.

Welcome to Striker, a no-holds-barred role-playing game set in the far future. Using rules based on a d20 system that many will already be familiar with, Striker allows you to:
¥ enter a fantastic space opera, exploring the known galaxy
¥ fight for your survival, amid genetically and cyber-enhanced adversaries in a dark, dystopian city
¥ cross dimensions into strange new realities, and the homes of the bizarre.