The Tomb of Tukram is a short introductory adventure for the Crying Blades, or any OSR system.
It presents a traditional expedition inside an ancient tomb, allegedly full of treasures and rich of potentially deadly encounters.
The adventure is written in the format I find most useful and easy to run: the GM can read the adventure beforehand and be prepared, or otherwise can basically just run it while reading it for the first time. In the rare cases where a location references another, there is a clear note about it that guides the GM to the appropriate page. Zero percent prep and work, one hundred percent fun.