This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing AutodeskÕs 3DS Max as the 3D modeling tool, AllegorithmicÕs MapZone as the texture creation tool, and TerathonÕs C4 Engine
as the real-time virtual environment scene builder. Many of the chapters in this
book were written independent of one another to allow students to explore, and use their creativity and imagination in creating their
own virtual environments.