As Virtual and Augmented reality technologies rise in popularity the future becomes a little easier to foresee. Newer technologies like 360 video and 3D software are opening many doors for enhanced
experiences. This is most prominently represented in the entertainment indusrty, with VR and AR video games in particular. It is my goal to analyze the
various emerging technologies aiding in the
development of these new experiences, as well as
provide my take on a use for VR that will add to the creative discussion by combining new communication techniques and existing visual media.