Whitehack is a complete fantasy role-playing game in the original tradition. In addition to custom settings and adventures, it can run just about any material from 1974 onwards with great ease and little or no conversion. This works by picking a very limited set of pieces from a traditional, modern or ÒforeignÓ stat block and then triangulating them to pin-point how a monster, spell or ability works.
WhitehackÕs rules are built to meet the demands of long campaigns. It mixes old and new school mechanics to create an emergent game which helps you take your first steps and then keeps challenging you as you become a more experienced player.
The single book of rules is brief, concentrated and comes in a small format with a traditional layout, completely sans art. This the fourth edition standard hardcover.