An adventure for the Cairn RPG system!
The ancient world of Harth is dying, but youÕre going to die even sooner if you canÕt escape from Frostwyck.
YouÕre lost in a frozen forest of deadly predators and mysterious recluses. Your only refuge is the tiny village of Frostwyck, where metal is rare and kindness is rarer. And there are worse things in the shadows than mere bloodthirsty beasts.
Witches haunt the groves of the north. Most keep to themselves, content to guard their secrets and powers. But one torments them all.
Dama Zhadna has cursed the village so that none can escape. And now youÕre trapped here. YouÕre going to die here...
...unless you can escape from the Witches of Frostwyck.
This 64-page adventure includes a village, multiple wilderness areas, and a cave system featuring creatures from slavic mythology, the undead, and fey beings.
Will you help the Temple of Virune to eradicate the last of the witches? Will you help the witch-lords retake power over the north? Will you help the Gray Sisters protect the village from the dangers of the forest? Or will you venture underground and help the Elder Fey to escape their prison and take their revenge?
Four New Mentors!
While in Frostwyck, players can meet many skilled NPCs who might be willing to train a worthy adventurer. If you can complete 3 days of training, you can learn one of 16 skills from either a Hunter, a Fighter, a Priest, or a Witch.
New PC Background: The Vulgoth Hedge Witch!
In addition to some unusual medicinal gear, select one of 6 creatures of the northern forest as your familiars, as well as one of 6 "cunning" items that you enchanted (and might explode in your face!)., dungeons and dragons, cairn, rpg, adventure, mythology, roleplaying game, Joseph Lewis| | 64PAGES